Differences
This shows you the differences between two versions of the page.
game:ways_to_play [2025/07/05 13:01] – created gm_ben | game:ways_to_play [2025/07/06 18:34] (current) – gm_harry_w | ||
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There are many sacrifices involved in joining the Contingency, | There are many sacrifices involved in joining the Contingency, | ||
- | * Take gameplay quirks | + | * Take Gameplay Quirks |
* Consider in particular taking Not My Body. | * Consider in particular taking Not My Body. | ||
* Describe your character' | * Describe your character' | ||
- | * Also consider the Make Me Cry, Specifically | + | * Also consider the Make Me Cry, Specifically |
=====Identity===== | =====Identity===== | ||
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Are you responsible for their actions? Can you be judged by their misdeeds? Are any of you the same person as the Nassigussa or Nassoid who consented to be copied? Are you still bound by the duty they decided to undertake? | Are you responsible for their actions? Can you be judged by their misdeeds? Are any of you the same person as the Nassigussa or Nassoid who consented to be copied? Are you still bound by the duty they decided to undertake? | ||
- | * Take gameplay quirks | + | * Take Gameplay Quirks |
- | * These quirks | + | * These Quirks |
- | * Alternatively, | + | * Alternatively, |
=====Duty===== | =====Duty===== | ||
Modern Nassoids are carefully designed and raised to avoid pressuring them into a certain role in society. They are built in the shape of the Nassigussa, capable of interfacing with a wide variety of equipment, and grow up in adoptive families that encourage them to seek new experiences and decide their own path in life. The Minds of the Contingency are afforded no such luxuries. A purpose has been handed down to you by the decisions of your past self, and reinforced by your body, which is specialised for a certain task within the Contingency. But ultimately it is your decision whether to accept that purpose as your own, or to seek a new one. | Modern Nassoids are carefully designed and raised to avoid pressuring them into a certain role in society. They are built in the shape of the Nassigussa, capable of interfacing with a wide variety of equipment, and grow up in adoptive families that encourage them to seek new experiences and decide their own path in life. The Minds of the Contingency are afforded no such luxuries. A purpose has been handed down to you by the decisions of your past self, and reinforced by your body, which is specialised for a certain task within the Contingency. But ultimately it is your decision whether to accept that purpose as your own, or to seek a new one. | ||
- | * Take gameplay quirks | + | * Take Gameplay Quirks |
* Choose a heavily specialised physical form for your character. | * Choose a heavily specialised physical form for your character. | ||
* Make use of Modules such as Established Facilities to reflect this form mechanically. | * Make use of Modules such as Established Facilities to reflect this form mechanically. | ||
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Many hundreds of years have passed while you slumbered. The world has warped and shifted. Technology has advanced, society has evolved, and anything you once recognised or held dear is either gone or utterly different. You stand still as the universe ages around you. Perhaps you find the endless passing of time awesome and magnificent; | Many hundreds of years have passed while you slumbered. The world has warped and shifted. Technology has advanced, society has evolved, and anything you once recognised or held dear is either gone or utterly different. You stand still as the universe ages around you. Perhaps you find the endless passing of time awesome and magnificent; | ||
- | * Take gameplay quirks | + | * Take Gameplay Quirks |
* Take Gone, Not Forgotten, and describe a part of the world that your character once held dear and is now lost or changed. | * Take Gone, Not Forgotten, and describe a part of the world that your character once held dear and is now lost or changed. | ||
- | * Finally, consider taking the playstyle quirk Make Me Cry, Specifically. | + | * Finally, consider taking the Playstyle Quirk Make Me Cry, Specifically. |
=====Ethical Dilemmas===== | =====Ethical Dilemmas===== |