game:ways_to_play

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game:ways_to_play [2025/07/05 13:01] – created gm_bengame:ways_to_play [2025/07/06 18:34] (current) gm_harry_w
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 There are many sacrifices involved in joining the Contingency, but perhaps the greatest for you is the change to your physical form. Your old Nassigussan or Nassoid body was all you'd ever known, and the vast construct of metal and machinery that you now //are// is alien and uncomfortable to you. In place of limbs, you might have cranes and conveyors; in place of eyes, security cameras; in place of sensations like touch or taste, diagnostic information and monitoring data. You mourn the loss of physical contact and connection, or of motion and expression. There are many sacrifices involved in joining the Contingency, but perhaps the greatest for you is the change to your physical form. Your old Nassigussan or Nassoid body was all you'd ever known, and the vast construct of metal and machinery that you now //are// is alien and uncomfortable to you. In place of limbs, you might have cranes and conveyors; in place of eyes, security cameras; in place of sensations like touch or taste, diagnostic information and monitoring data. You mourn the loss of physical contact and connection, or of motion and expression.
  
-  * Take gameplay quirks such as Bug in the System, Shared Vessel, Runaway Subroutines, or Distributed Intelligence.+  * Take Gameplay Quirks such as Bug in the System, Shared Vessel, Runaway Subroutines, or Distributed Intelligence.
   * Consider in particular taking Not My Body.   * Consider in particular taking Not My Body.
   * Describe your character's new form and their experience of it in depth, and let the GMs know which parts of it they find particularly uncomfortable or horrifying.   * Describe your character's new form and their experience of it in depth, and let the GMs know which parts of it they find particularly uncomfortable or horrifying.
-  * Also consider the Make Me Cry, Specifically playstyle quirk, and perhaps Hit Me Harder if you wish to further explore the impact of injuries and physical damage on your form.+  * Also consider the Make Me Cry, Specifically Playstyle Quirk, and perhaps Hit Me Harder if you wish to further explore the impact of injuries and physical damage on your form.
  
 =====Identity===== =====Identity=====
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 Are you responsible for their actions? Can you be judged by their misdeeds? Are any of you the same person as the Nassigussa or Nassoid who consented to be copied? Are you still bound by the duty they decided to undertake? Are you responsible for their actions? Can you be judged by their misdeeds? Are any of you the same person as the Nassigussa or Nassoid who consented to be copied? Are you still bound by the duty they decided to undertake?
  
-  * Take gameplay quirks based on the actions of other copies of you in the Contingency, such as Army of One or Unfamiliar Connection. +  * Take Gameplay Quirks based on the actions of other copies of you in the Contingency, such as Army of One or Unfamiliar Connection. 
-  * These quirks will both require the Another Me playstyle quirk+  * These Quirks will both require the Another Me Playstyle Quirk
-  * Alternatively, take gameplay quirks based on the actions of your original self: either before the imaging process, such as Second Chancer and Gone, Not Forgotten; or afterwards, such as Legacy To Live Up To.+  * Alternatively, take gameplay Quirks based on the actions of your original self: either before the imaging process, such as Second Chancer and Gone, Not Forgotten; or afterwards, such as Legacy To Live Up To.
  
 =====Duty===== =====Duty=====
 Modern Nassoids are carefully designed and raised to avoid pressuring them into a certain role in society. They are built in the shape of the Nassigussa, capable of interfacing with a wide variety of equipment, and grow up in adoptive families that encourage them to seek new experiences and decide their own path in life. The Minds of the Contingency are afforded no such luxuries. A purpose has been handed down to you by the decisions of your past self, and reinforced by your body, which is specialised for a certain task within the Contingency. But ultimately it is your decision whether to accept that purpose as your own, or to seek a new one. Modern Nassoids are carefully designed and raised to avoid pressuring them into a certain role in society. They are built in the shape of the Nassigussa, capable of interfacing with a wide variety of equipment, and grow up in adoptive families that encourage them to seek new experiences and decide their own path in life. The Minds of the Contingency are afforded no such luxuries. A purpose has been handed down to you by the decisions of your past self, and reinforced by your body, which is specialised for a certain task within the Contingency. But ultimately it is your decision whether to accept that purpose as your own, or to seek a new one.
  
-  * Take gameplay quirks that modify the purpose you accepted, such as Shy From Duty or Prescribed Purpose.+  * Take Gameplay Quirks that modify the purpose you accepted, such as Shy From Duty or Prescribed Purpose.
   * Choose a heavily specialised physical form for your character.   * Choose a heavily specialised physical form for your character.
   * Make use of Modules such as Established Facilities to reflect this form mechanically.   * Make use of Modules such as Established Facilities to reflect this form mechanically.
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 Many hundreds of years have passed while you slumbered. The world has warped and shifted. Technology has advanced, society has evolved, and anything you once recognised or held dear is either gone or utterly different. You stand still as the universe ages around you. Perhaps you find the endless passing of time awesome and magnificent; perhaps you find it terrifying. You may even try to hold back the relentless decay, and preserve what you can of the past. Regardless, you will bear witness as the universe changes over eons. Many hundreds of years have passed while you slumbered. The world has warped and shifted. Technology has advanced, society has evolved, and anything you once recognised or held dear is either gone or utterly different. You stand still as the universe ages around you. Perhaps you find the endless passing of time awesome and magnificent; perhaps you find it terrifying. You may even try to hold back the relentless decay, and preserve what you can of the past. Regardless, you will bear witness as the universe changes over eons.
  
-  * Take gameplay quirks that modify your hibernation, such as Electric Sheep or Inoperable Sopor.+  * Take Gameplay Quirks that modify your hibernation, such as Electric Sheep or Inoperable Sopor.
   * Take Gone, Not Forgotten, and describe a part of the world that your character once held dear and is now lost or changed.   * Take Gone, Not Forgotten, and describe a part of the world that your character once held dear and is now lost or changed.
-  * Finally, consider taking the playstyle quirk Make Me Cry, Specifically.+  * Finally, consider taking the Playstyle Quirk Make Me Cry, Specifically.
  
 =====Ethical Dilemmas===== =====Ethical Dilemmas=====
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