Table of Contents

Conduct and Acceptable Themes Policy

We as the Contingency GM team wish for the game to be an enjoyable and memorable experience for all players involved. The following page concerns various sensitive themes and topics and how we intend to handle them, and advises a sensitive approach for players on dealing with these same themes within the Society Game.

The Conduct and Acceptable Themes Policy, also known as the CAT Policy, is the method by which we set out what themes we expect will or may come up in play, providing players with full knowledge of what themes to expect and how they will be handled. As an official ORPGSoc game, Contingency is subject to the ORPGSoc CAT Policy and it is essential that players familiarise themselves with this policy before playing, for awareness of what themes are allowed and disallowed. This page in some cases reiterates and in some cases adds more specific restrictions and clarifications that apply to Contingency. Regardless of the CAT Policy, all players and GMs should treat each other with respect. If someone else asks out of character that you stop roleplaying a particular theme or topic around them, for any or no reason, respect their boundaries and stop.

We aim to create an environment in which all players can feel safe and comfortable. Whilst we use the following policy as a guideline in how themes in our game will appear and be handled, the policy should not always be taken literally and attempting to reason to the wording instead of the spirit of the policy will not be tolerated.

Many of the themes presented here and in this game are complicated and nuanced. If you have any questions about our explanations of, or our presentation of, certain themes, please feel free to contact the GMs.

If you feel the CAT policy has been breached, you can reach out to any member of the GM team. If you have a concern about a particular GM, you can reach out to the head GM, Ben Owen-Range, on Discord or via this email (rather than the usual game address, as those emails are seen by all the GMs). Any such issues will be handled with the specific case in mind and we will do our best to account for the safety and comfort of all players. If you have a concern about the head GM, please contact the Welfare Officer for the Society, Jasper H. either on Discord or via this email. You may prefer to contact the Society President, Faith, either on Discord or via this email.

Age

All Contingency players must be 16 years or older to play. Most players will be between the ages of 18 and 30. If you are under 18 years of age, you must disclose this to the GM team for safeguarding reasons.

Contingency characters must also be over 18 years of age in order to be developmentally adults. This is when they both made the decision, and had a snapshot of themselves taken, to become Minds – whether originally an organic Nassigussa or a synthetic Nassoid. This means that the resulting Mind PC would have all the freedom of adulthood, as well as the emotional intelligence and capacity for reasoning expected of adults in the real world, during play.

Requesting not to roleplay with someone

You may request not to roleplay with another player or GM before or at any point during the game, and we will do our best to ensure that you come into contact with that person as little as possible. You may ask us to inform that person of your request or you may keep your request confidential, though keeping the request confidential will prevent us from asking that person not to roleplay with you during the course of the game.

Conduct

Society Games have certain safety calls that players should familiarise themselves with and respect in-session.

Due to the nature of Roleplaying Games, it is necessary to maintain a strong divide between In-Character (IC) and Out-of-Character (OC) issues. This is generally referred to as the IC/OC divide, and means that all arguments, tension, or other in-character feelings should not spill into the real world. Similarly, OC feelings should not be brought IC.

General Note

In general, due to the nature of your characters as part of the Contingency, many of these themes will not be directly experienced by the player characters, and instead the consequences of them will be seen affecting others, often at a societal level. The game may explore how your characters navigate this, and how witnessing these themes affect them, their identity, and perception of duty.

Themes that are not permitted

Sensitive themes which we expect to occur

Sensitive themes which may occur